The Game Design Document

 

Use the drop down to select elements of the game design document

Narrative

A description of the game story running in the background and throughout the game

Character classes

Classes that players can choose upon creating their character

Items

Items that players can use throughout the game, this includes weapons, armour descriptions of the loot systems

Environment

Explains the game world that players navigate

Multiplayer

Explains the multiplayer element to the game 

Levelling

How players level in the game as well as weapon levelling

Characters

Section about the organic entities within the game, player characters, the merchant, enemies and bosses

Player resources

An overview of the health, stamina and inventory of players

UI & interface

Everything from HUD to menu elements

Audio & music

Digetic and non-diegetic sounds as well as musical elements

Camera

How the camera works with the player character and certain features unique to Dare

Asset list

A list of all the visual assets required for the base game to run an alpha build